Jungle Oasis *promo*

General Nolf1

Post Reply
User avatar
BELLAGE
Member
Member
Posts: 20
Joined: Mon Mar 28, 2005 1:53 pm
Location: U.K
Contact:

Jungle Oasis *promo*

Post by BELLAGE » Sun Jul 16, 2006 5:06 pm

I have another map in production.......
(Heh, a bit of promo never hurt hey Spawn..Lol)

Image

Jungle Oasis is an AM map consisting of... you guessed it, two bases, Harm and Unity situated in among some jungle type vegetation.
The two sides are separated by a large vale divided by a broken bridge.

Click the logo for further information.....
______________________________________________________________________
Snippets......

Image

Image

Image

Image

Image

Image

Image
Image

User avatar
Spawn
Admin
Admin
Posts: 1169
Joined: Sun Jul 25, 2004 12:50 am
Location: Norway
Contact:

Post by Spawn » Sun Jul 16, 2006 5:47 pm

The map looks sweet, buddy :thumb:
Image

Legbat
Pegasus Modteam
Pegasus Modteam
Posts: 148
Joined: Thu Oct 14, 2004 4:29 pm
Location: North Carolina, USA
Contact:

Post by Legbat » Sun Jul 16, 2006 8:37 pm

Looking forward to seeing this, Bellage! Especially that waterfall! How are the framerates BTW? I ask because it appears fairly open and spacious. The sky looks sweet too! Custom textures???

P.S. - Too bad the only AM map that ever seems to get played is Hydro! Maybe this will be the map that lures some players away from it! lol
Image

User avatar
SPYDAVE
Pegasus Modteam
Pegasus Modteam
Posts: 296
Joined: Sat Aug 14, 2004 4:52 am
Contact:

Post by SPYDAVE » Sun Jul 16, 2006 8:51 pm

Looks awesome man ... (you should PM your buddies here with a download of what you have already ... (just a thought)) ;)

... You guys are making me want to start a NOLF1 map ... :wacko:
Image

User avatar
BELLAGE
Member
Member
Posts: 20
Joined: Mon Mar 28, 2005 1:53 pm
Location: U.K
Contact:

Post by BELLAGE » Sun Jul 16, 2006 8:51 pm

You never know it may steer people away from Hydro, but I doubt it.... Old dog, new tricks n' all.....
Though Gorge seemed to prove quite popular.

As for the frame rates it is averaging at 40fps which is normal for an open map, though it is still a higher average than ChillKill.
I will work more on vis once construction is complete.
The sky textures are also custom.

Thanks for the comments. ;)
Image

User avatar
BELLAGE
Member
Member
Posts: 20
Joined: Mon Mar 28, 2005 1:53 pm
Location: U.K
Contact:

Post by BELLAGE » Sun Jul 16, 2006 8:57 pm

Hey SPYDAVE....... Haven't seen you round in a while, good to see your text man. :P

I may knock a little preview up for the guys shortly... Need to peek at Spawns work first....

As for a N1 SPYDAVE come back.... We were wondering if you still knew where you kept your Dedit icon.. :grin:
Image

User avatar
(JAG)SAURON
Senior Member
Senior Member
Posts: 135
Joined: Sat Sep 25, 2004 7:40 pm
Location: UK
Contact:

Post by (JAG)SAURON » Tue Oct 24, 2006 5:12 am

Looking at all these nice new maps makes me want to "shout out" the words hurry up!!!!!
Euroteamspeak Quality TS hosting at a fair price

Post Reply
jedwabna poszewka 50x60