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Posted: Thu Apr 13, 2006 2:10 am
by Spawn
I've only played the demo though, but the game looked awesome :thumb:

Posted: Thu Apr 13, 2006 7:45 pm
by sonic goo
Looks cool!

I can't see much of the architecture in the screenshots, but I've often though how great it would be if actual architects worked on games. Gameworlds now look very much based on archetypes (architypes?) and existing style elements rather than anything new and interesting.Imagine a game world designed by Zaha Hadid or Frank Gehry! :D

Posted: Thu Apr 13, 2006 9:44 pm
by Alexa
I can tell you the game's architecture is breathtaking! I dun know if I can recommend this game unconditionally, since it has a few bugs and (like CJ I think) was finished in a hurry, but I really enjoyed playing it. Here are a few screenies that show a wee bit of the buildings (by the way, lots of breakable stuff in the game too :D ):

This is some building in a cutscene from the outside. You see where you'll be playing in a second. I had to go up and down these stairs quite a lot, ugh. To the left are balconies (those 5 blueish round thingys). You end up there too (enemy and powerups there).
Outside some research lab

Dark inside shot, not too informative.
Inside somewhere 1

Inside of some building, quite nice. You can see that Konoko has some reinforcements with her (yellow peeps=enemy, blue=TCTF=her side).
Inside somewhere 2

Yay, a screenie of the building I was talking about. Mainly a couple of balconies stacked upwards and connected by broken columns as far as I remember (think you can cross over at one side too, or there's a kind of stairway). You could compare the map to NOLF2's UNITY HQ map. Take the inner courtyard where the launcher is, add some floors and make it more rectangular, voil?.
TCTF HQ, the skyscraper I was talking about

Posted: Thu Apr 13, 2006 10:19 pm
by sonic goo
With the background outside it reminds me a bit of the Citadel from HL2. :lol: