Greetings to you all on the SpawnForum!
Well, back to the old drawing board. I am going to redo/improve an old mod of mine & I have already run into a snag. The start of my level involves Cate being in a cell. I tried to have the effect that she wakes up when the mission starts & plays the camera animation that you get when a player wakes up from a sleep grenade.
I tried several of the specialfx, triggering explosion objects, messing around with the screenshake but i still can't manage to get that camera effect. Does anyone have some insights on this? Is there something in one of the butes files I need to alter or do i have to create my own Fx? If I can't get this to work I may just create my own custom "overlay sprite" & try to simulate what its like to wakeup from a torture session (or a bad hangover).
cheers
JLAR
Sleeping FX
- Johnny LaRue
- Advanced Member
- Posts: 33
- Joined: Tue Jan 16, 2007 2:30 pm
- Location: Oh Canada!
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Look at that first mission in CJ where Jack is tied up. He is tied down to the chair and wakes up while the thugs are talking. I believe the cinematic for the camera is something like 'fade in.' A player lure us used to hold him in the chair. The zZzZzZ's, if any, are probably keyed from a sleep animation. I believe that mission was given to us in the tools.
Nevermind my previous reply
My solution:
Use a volumebrush, then make it go away afterwards
Feel free to use the prefab below if you like..
Prefab here
My solution:
Use a volumebrush, then make it go away afterwards
Feel free to use the prefab below if you like..
Prefab here
- Johnny LaRue
- Advanced Member
- Posts: 33
- Joined: Tue Jan 16, 2007 2:30 pm
- Location: Oh Canada!
- Contact:
jedwabna poszewka 50x60