MadMaxGamer have been busy creating a mod for upscaling textures for Nolf2,
its 1.8 gb to download, and 4.11 gb after decompression
increases all textures to 200%
Download from his google drive
Search found 796 matches
- Thu Jan 06, 2022 11:48 am
- Forum: NO ONE LIVES FOREVER 2
- Topic: Upscaled textures mod
- Replies: 6
- Views: 2095
- Sun Dec 12, 2021 5:19 pm
- Forum: GENERAL TALK
- Topic: Merry Christmas/Happy Holidays "2021" To Everyone, LOL !!!
- Replies: 1
- Views: 1338
Re: Merry Christmas/Happy Holidays "2021" To Everyone, LOL !!!
And a merry christmas to you too buddy
- Tue Nov 23, 2021 11:05 am
- Forum: Nolf2 & C.J Editing
- Topic: Wiky's build your first room tutorial
- Replies: 2
- Views: 3013
Re: Wiky's build your first room tutorial
Adding a Sky to your first room. Add the false detail brush and box containing your world. Check it, we 'bout to be about this beoctch. https://www.spawnsite.net/pics/wiky/first_room/64.jpg Alrighty, so you need a false detail brush in your level. According to the docs, it should be a concave brush...
- Fri Nov 05, 2021 7:14 pm
- Forum: NO ONE LIVES FOREVER 2
- Topic: Play NOLF2 in 2018
- Replies: 2
- Views: 5326
Re: Play NOLF2 in 2018
Yeah, Nolf1 has a own master server at version 1.006 modernizer
The one that is listed under nolf1 is a stock 1.004 server that is still running on qtracker
The one that is listed under nolf1 is a stock 1.004 server that is still running on qtracker
- Thu Nov 04, 2021 3:55 pm
- Forum: NO ONE LIVES FOREVER
- Topic: StixsworldHD's HD-4K Experience
- Replies: 0
- Views: 2167
StixsworldHD's HD-4K Experience
I came across this mod yesterday and figured it was definatly worth a mention. StixsworldHD's HD-4K Experience From his project site: This mod/preset is designed to help you get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a mas...
- Thu Nov 04, 2021 3:09 pm
- Forum: Contract J.A.C.K
- Topic: Updated Gamespydll
- Replies: 6
- Views: 5162
Re: Updated Gamespydll
1. I see no reason why clients should have to install QtUplink152.exe. I believe that this is only for giving your CJ server heartbeat towards the qtracker master server. So yeah, everyone who is running a CJ server should use it I think. 2. It is very possible that these are not using qtracker as a...
- Wed Nov 03, 2021 3:03 pm
- Forum: Nolf2 & C.J Editing
- Topic: Wiky's Scatter Volume Tutorial
- Replies: 0
- Views: 2306
Wiky's Scatter Volume Tutorial
Wiky's Scatter Volume Tutorial. Or as they say in Mexico: How to make grass. Important: Make sure your game is set to high detail or your environmental effects will not show up. Launch NOLF2 / CJ and select Options, Performance, Environmental and choose HIGH. Step 1 Determine where you want to plac...
- Tue Nov 02, 2021 10:31 pm
- Forum: Contract J.A.C.K
- Topic: Updated Gamespydll
- Replies: 6
- Views: 5162
Re: Updated Gamespydll
If this only happens when you use URA's contract jack launcher, I suspect that it may have something to do with the command string that this version of the launcher sends to lithtech.exe. I cannot remember which version the source code (which URA's launcher was built on) for Contract jack is if it i...
- Mon Aug 09, 2021 9:30 pm
- Forum: Nolf1 Editing
- Topic: Customized pickup items
- Replies: 1
- Views: 1605
Customized pickup items
So.. the reason for this project is a map in progress from one of our finest mappers. The problem with a weapon item is that you cannot scale the size of it. But in this case it would be really cool if the sunglasses were really large. And of course function like a weapon pickup as well https://www...
- Fri Aug 06, 2021 1:06 am
- Forum: Nolf2 & C.J Editing
- Topic: Working with models
- Replies: 0
- Views: 2427
Working with models
Working with models Basic model creation All of the models in NOLF2 were modeled, textured and animated in Maya 4.0. We currently have working exporters for Maya3.0/4.0, and 3dStudioMax3.0/4.0. All of the basics of model creation mentioned here are specific to Maya, but the concepts apply to Max-cr...
- Fri Aug 06, 2021 12:59 am
- Forum: Nolf2 & C.J Editing
- Topic: Texture Scripts for Engineers
- Replies: 0
- Views: 2314
Texture Scripts for Engineers
Texture Scripts for Engineers The texture script consists of a single text file that contains a single function script whose purpose is to take in input from user defined variables and create a single transformation matrix of which to generate texture coordinates. Scripts are case and white space i...
- Fri Aug 06, 2021 12:55 am
- Forum: Nolf2 & C.J Editing
- Topic: Texture Scripts For Artists
- Replies: 0
- Views: 2288
Texture Scripts For Artists
Texture Scripts For Artists What is a Texture Script? A texture script is a small program that can be written by engineers in order to create a specific type of effect on textures. In the old system there were effect such as pan and warble. The scripts act in a very similar manner, but instead of u...
- Fri Aug 06, 2021 12:50 am
- Forum: Nolf2 & C.J Editing
- Topic: FxED
- Replies: 1
- Views: 1320
FxED
FxED Overview Source: Nolf2 docs Overview This document details the new system for creating special effects for The Operative 2. It covers how to use the FxED application to create a group of FX and details the properties of each individual FX. I will go over some common uses for each FX and which ...
- Fri Aug 06, 2021 12:45 am
- Forum: Nolf2 & C.J Editing
- Topic: NOLF2 AI - Official documentation
- Replies: 5
- Views: 1868
AI Commands
AI Commands Level Designers can modify AI behavior by sending commands to AINodes, AIVolumes, and AIs themselves. Commands to AINodes: ENABLE Enable the AINode, so that AI may use it. DISABLE Disable the AINode, so that AI will ignore that it exists. If AI was currently at the node, AI will lose in...
- Fri Aug 06, 2021 12:44 am
- Forum: Nolf2 & C.J Editing
- Topic: NOLF2 AI - Official documentation
- Replies: 5
- Views: 1868
SmartObjects
SmartObjects SmartObjects are defined in AIGoals.txt . A SmartObject is a template that announces an AINode’s purpose to an AI, and describes the animation set to play while using the SmartObject. In general, the AI will play a single Action animation, or a looping Idle animation with optional inte...