Search found 797 matches
- Fri Oct 15, 2004 1:11 am
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
There's no reason to be sorry about anything Coty, the information you've learned us is worth it's weigh in gold! I've started my conversion of the garden map now, it looks better now than the first time I tried, I still have to pagedown a lot of brushes to get rid of graphic errors though.. but it'...
- Fri Oct 15, 2004 1:02 am
- Forum: RULES!
- Topic: Image sizes
- Replies: 0
- Views: 2626
Image sizes
Please make sure that the pictures are resized to to max 800px width.. they don't fit in the forum if they are bigger than that... So I'm not saying this to be mean or anyting.. here's a link to a free image resizer made by mircosoft: Microsoft Image Resizer download Download and install this and al...
- Thu Oct 14, 2004 9:55 pm
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
- Thu Oct 14, 2004 9:24 pm
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
I'm using the purge demo and was able to open the project as a success when I used this custom bat file to unpack.. rem ---------------------------- rem Unrez the Purge Jyhad Resource Files rem ---------------------------- lithrez xv ..\PURGE.REZ ..\Purge lithrez xv ..\PURGEBUTES.REZ ..\Purge lithre...
- Wed Oct 13, 2004 4:33 pm
- Forum: NO ONE LIVES FOREVER 2
- Topic: Funny Screenshots
- Replies: 18
- Views: 12572
- Wed Oct 13, 2004 12:02 am
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
- Tue Oct 12, 2004 6:56 pm
- Forum: Contract J.A.C.K
- Topic: More Multiplayer maps?
- Replies: 46
- Views: 24816
- Tue Oct 12, 2004 3:06 pm
- Forum: GENERAL TALK
- Topic: New look!
- Replies: 19
- Views: 11204
hehe.. I had to find something temperary , I'm making custom buttons too:) <!--QuoteBegin-eliteone+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td> QUOTE (eliteone)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yup looks good (ahhhh to have time to tweak...
- Tue Oct 12, 2004 2:59 pm
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
- Mon Oct 11, 2004 9:57 pm
- Forum: GENERAL TALK
- Topic: General talk!
- Replies: 22
- Views: 12869
- Mon Oct 11, 2004 8:46 pm
- Forum: GENERAL TALK
- Topic: New look!
- Replies: 19
- Views: 11204
- Mon Oct 11, 2004 8:42 pm
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
Thank you so much! I'll download this right away, and give it a try! I'll try the the game too of course :thumb: I though that I had to rebuild the whole map to make it work in Nolf1 I guess Sauron will be happy soon :D >Edited one more question... I open the nolf.dep file as my project? I just wond...
- Mon Oct 11, 2004 4:46 pm
- Forum: GENERAL TALK
- Topic: New look!
- Replies: 19
- Views: 11204
- Mon Oct 11, 2004 9:14 am
- Forum: GENERAL TALK
- Topic: New look!
- Replies: 19
- Views: 11204
- Mon Oct 11, 2004 8:33 am
- Forum: Nolf1 Editing
- Topic: Converting Maps
- Replies: 31
- Views: 19307
Converting Maps
I've been doing some attempts to convert my garden.lta file into a ED file lately.. I tried to export it as a object and then import it again, but it didn't work very well. Do any of you have a suggestion about how this can be done? edit: Lithtech tools 2.2 had a version of Dedit that supports both ...