Search found 6 matches
- Sun Feb 12, 2006 10:55 pm
- Forum: F.E.A.R Editing
- Topic: Keyframe and object to the player?
- Replies: 4
- Views: 3489
FEAR supports textures that can blur objects behind it, and things farther away are more blurred. I was going to make a sphere around the player that used such a texture, and play with that texture to make it give a heat shimmer effect. Currently FEAR doesn't support new weapons, (Database changes d...
- Sun Feb 05, 2006 5:33 pm
- Forum: WELCOME NEW MEMBERS
- Topic: Welcome to the forum Scia!
- Replies: 8
- Views: 5484
Well, Hydro would be done and released if it wheren't for an annoying sector issue reguarding the sunlight. It's lighting one wall and not the one right next to it. Both have the exact same sector setup though, and the geomitry isn't any different either. The only difference really I can think of in...
- Sat Feb 04, 2006 6:30 pm
- Forum: F.E.A.R Editing
- Topic: Keyframe and object to the player?
- Replies: 4
- Views: 3489
Anyone have any ideas how to make an object keyframe it's self to the player? I need a world model to stay right on the player and stick to them when they move. I have an idea for a nifty effect but I'm not quite sure how to pull this part of it off. I figured maybe someone would know a trick they u...
- Sat Feb 04, 2006 6:15 pm
- Forum: F.E.A.R Editing
- Topic: Sectors, the new occluders
- Replies: 3
- Views: 3050
The main idea behind sectors is pretty straight forward and for most maps it's pretty simple to do. Unfortunately it's allitle tricky on some maps that have more complex geometry and odd shaped areas. but, basically the game renders the sector your in, and then the sectors your facing. Unlike NOLF w...
- Sat Feb 04, 2006 6:03 pm
- Forum: WELCOME NEW MEMBERS
- Topic: Welcome to the forum Scia!
- Replies: 8
- Views: 5484